So I finally beat this game, a sequel to the amazing, exciting, and addictive Icewind Dale. The original had an awesome storyline, great music, alot of ingenuity and was very similar to Baldur's Gate. In fact, the engine was the same and everything. I played it from start to finish without much frustration. It was that good.
Then came the sequel. I never heard too many reviews about it but I figured that I'd have to at least try it. The first thing I remember doing was reading the back of the box/CD whatever and seeing "A dark horde of evil creatures has attacked the Ten-Towns once again. Brave heroes must come save Icewind Dale!" or something along those lines. I was thinking... "Same plot as Icewind Dale 1? I hope theres some sort of twist."
At first, the game kept crashing on me and it took me forever to finally get it to work. Not a game specific problem- it was probably related to Vista. One thing that really disappointed me, was that the music would stop playing shortly after I'd start making my characters. For anyone thats ever played Baldur's Gate or Icewind Dale series, you should know that the character creation would at least take up to an hour if you really want to get into it. Well, the music stopped playing before one minute was through. That seemed very cheap for me.
Aside from that, the character creation was very different and was most likely the pre-cursor to Neverwinter Nights type since new spells, abilities, and most importantly- feats were introduced. There was alot of variety when it came to classes and abilities- that was good.
When I began the game, I realized that nearly half the screen was taken up by my interface. Unlike the past Black Isle games, this seemed too constipated for me, seeing that there was plenty of useless stuff on the interface that was unnecessary.
Anyways, it seemed interesting as things went along but for a game that was made in 2002 or something, taking the Icewind Dale engine and re-using it seemed cheap to me.
I'll skip through the storyline- wait. Storyline. Oh right, this game hardly even had a storyline. You go from one town, fighting creatures to outside the town fighting creatures to another place fighting creatures till the very end. It was very bland, this storyline. There wasn't anything exciting or new. No twists whatsoever. A re-used idea with a re-used engine with re-used music doesn't make for a great game.
Some of the events in the game were extremely frustrating too. The designers apparently enjoy stuffing zones full of monsters, some hard and some easy. Sure, I had plenty of AoE spells but even then- is it really necessary to just clutter the screen full of enemies and see if you can kill em all? The dialogue in the game was very limited. Hell, the zones themselves were boring. Unlike Baldur's Gate and Icewind Dale where you could enter nearly every single house, nearly all the buildings in Icewind Dale II were closed off aside from the important ones.
Were the designers lazy or something? I mean, sure they followed the plot events from the first came and brought a few memories back but anyone could do that. This is just ridiculous for a sequel.
There was hardly any music in the game itself aside from climactic battle music- which usually ended quickly due to dumping a ton of Fireballs or some other form of AoE on the enemy. The designers got smart. They made a limit to how many monsters I could summon. That was how I beat Baldur's Gate I, I remember. The entire room was filled with monsters. Here though, I could only summon 5 at a time and throughout the game, they are useless except when I need cannon fodder.
The cinematics were horrible. The girl telling the story is boring and is irrelevant to the entire plot. There was no CG except for poorly made pictures depicted from a book. I just wasn't impressed whatsoever.
The most annoying part for me was the boss battles. I absolutely hate battles where bosses are immune to all your magic attacks. I mean.. if thats the case, what is the point to my spells? I hate it when I cast magic missile on the boss and all I see on my screen is "IMMUNE IMMUNE IMMUNE." Then my mage, cleric, and whoever else becomes pretty much useless except for summoning creatures who are even more useless and simply provide cover for my melee units who are in the middle, trying desperately to hit the enemy without getting paralyzed, mind controlled, or held in place (WHICH HAPPENS ALOT). Its absolutely annoying.
The last fight was not exciting whatsoever. I fight two cambions (Half demons) who are immune to all my magic. Their minions are easy to take out but it seems not of my weapons affect them. My bard/thief is absolutely useless because arrows don't seem to affect them so thats another man thats just standing there doing nothing. My melee guys take too much damage and I don't want to risk them getting stunned, so I have to constantly summon in useless creatures to take the threat attacks while my main guys are running in and out, trying to score hits.
And when I finally beat them, I don't even kill them. A spell that is surrounding the zone that I'm in, finally activates and kills them. Or banishes them. I don't know. Either way, I didn't have the satisfaction of finishing them off. No, the designers couldn't even get that right.
And then the game ends with a crappy climactic scene that is no better then the cinematics in between the game's chapters.
Oh, and I had a ton of gold that I couldn't spend. I hate when that happens.
Theres a "hard" mode on the game called Heart of Fury, where I can import my characters and start the game over with monsters being on par to my characters but I won't even bother with that. I didn't think I could be this disappointed with a game from Black Isle.
Overall, I give it a 2 out of 5 rating: Poor. Its a shame since the Baldur's Gate series and the original Icewind Dale were pretty much 4s and 5s in my book.